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So, it's possible to use more than one target priority card for your AI, but it requires ACB shenanigans. Also, many vehicles struggle when fighting identical designs because they switch targets after every shot because suddenly one vehicle has fewer blocks than the other. I therefore propose the following changes:
- Add a dropdown menu to the target priority UI, allowing for
- Retarget normally
- Retarget at zero firepower (optional)
- Retarget when destroyed
The main idea is that the game would calculate priorities either as it does now, or when the target reaches zero firepower, or when the target is destroyed. For instance, there could be a 3 second grace period similar to the period during which you can't fire when starting a battle. Then, the card would pick a target, but if option 2 or 3 is chosen, it wouldn't change target unless that condition is filled. Then, it recalculates normally.
- Add a target priority tab to the AI screen
- Make multiple target priority cards appear as different routines
- Allow the naming and swapping the active target priority via ACB and/or breadboard
This would be convenient and useful, as it is currently impossible to edit the settings of target priority cards which aren't connected to an AI. Having different target priorities dependent on "crucial thresholds" is useful and fun. You can force/encourage the targetting of certain kinds of vehicles on the fly using this.