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Disclaimer (since discord has proven to no longer be a vessel for constructive feedback I am hashing out this idea here to directly show the devs and avoid the distorting nature that is Discord)
Let start by talk about how power is currently used overall so to make my idea more understandable
anything that needs power can take from this bar
Fuel Engines giving their full power to this engine bar makes sense
Steam gearboxes/cranks/pistons give power to the engine power bar too. but since the tool tip is like reading a lost language you never really know how much you are getting.(until you do) AND to complicate issues further when you add a shaft system to them to move steam props. what goes to them and what goes to the shaft is up to the guessing game (tool tip is gibberish it needs a big update)
Can be charged from engine power or (bracket engine power(which comes from RTG's))
Fuel engines can be set to give all or a part of the power to batteries.
Electric motor is in a strange place of being able to give your battery power back to engine power. Its also the only way to get batteries to add to engine power...
> Battery storage- >electric engine->engine power
Engine power gets renamed to POWER
Power can directly support DEMAND
Battery Storage gets renamed to POWER STORAGE
Battery Storage gets supplied directly from POWER
DEMAND. If there is Battery Storage on the craft DEMAND will take from Battery Storage
List of Power Generators
List of Demands
(Since electric _engines are 100% aka 1:1 power now.......i suggest removing them as they are redundant. Block that does really do much? Your methods of charging battery storage still remain the same Fuel/steam/RTG->feeds POWER BAR-->DEMAND/POWER Storage--->Demand)_
Shaft power bar is created. anything that would generate power to move (currently) Steam Props would add power to this bar. You would still need steam shafts to be setup correctly. But this is a visual update of the TOOL tips regarding steam as a whole need to be redone and made SIMPLE and EASY to read. Terms like steam volume/pressure just need to get thrown out the window for terms like (This Steam piston can rotate this fast which makes this amount of power for shaft. If used for power generation each wheel would add this much POWER)
Then if your using turbines and no cranks, the tooltip would need to read like (your Turbines require this much STEAM to make this much POWER. It will take XX time to achieve this power at your current setup and will burn a total material amount of X once achieve burn rate will be this X) (suggestion. Fuel engines have a fancy chart maybe add a chart for boilers too?)
*A small rant about what I have experienced to give more understanding to my idea's*
I really love steam prop shaft setups. They make the craft feel very alive with a actually sub system weakness you much figure out how to defend. Unlike The other Props which you can just slap anywhere on your ship with the power source being super protected and very far away from the object thats actually using its power.
This brings me to say. Normal props are to weak compared to steam props. Which i suppose make sense as steam props are harder to use but I feel are more rewarding then spamming ugly Normal props. Though I understand this may be intended. Having to spam 72 or more normal props and still not managed to achieve the speed of 4 Large 5M probs (using the Large gearbox not huge)
is a big ow. Again I understand why it is. but from a coolness factory its pretty boring just slapping on a block and calling it a day.
I once suggested Allowing Fuel engines to also turn Shafts through a Converting block that must attach like a steam Crank shaft. But I suppose this may take a way some of steams selling points of (it has a system that can make you go fast!) Instead of looking at all the different methods of power as main pillars of awesomeness and choices. Instead look at *Ways to move your craft*
Balance movement types instead of power types
Power types should just be about size and how efficient they get out of all the sizes they can be.
Just because steam has an extra movement system(steam jet/Props) that none of the other power types can use just seems like likes try and make steam cooler by giving it quirks....
I suggest we stray away from this and look at it from this way
Custom Jet engines
(eats fuel directly NEAT!....pretty dam good for its bang...this are so much better on like craft regardless if its a jet or a ship in the water in terms of material cost for fuel )
Why you must ask? Speed vs material efficiency. not to mention CJE are pretty great for size needs. To achieve similar speeds with standard props?....your size and cost sky rocket. you might get better material efficiency but the size of your craft is....derby at that point. Steam props also don't compare but are not as bad as standard props when you match them up vs CJE.
With the campaign rework. for best movement and speed efficiency? CJE and deli blades! mixed with helium pumps and balloons. Airships win in speed vs material efficiency game
After comparing these to CJE.....well...these work under water at least..
CJE cant win here
Works under water and in space!
so CJE cant win here
Engine power stuffs (which i have renamed just POWER from above)
anything else that just uses engine power to make movement. sadly is just better then nothing and easy to learn for new players. but I find is very very misleading and confusing when you see some ships getting GREAT speeds. and then the player either quits are tries to learn the other movement systems to also go fast.
SUPER FREE POWER!?Unable to render embedded object: File (? for speed) not found.
Wins over even CJE's!
does not work under water or in space (solar sails plox?)
Just one issue..... They kinda suck and also look even uglier then normal props.
I cant wait for whatever update these will get
as well as making the AI...to .be able to use them better
Sails are great on boats and are even better on SKYSHIPS
If anyone wants to talk to me about this, you can hear clearly or we could voice. Am sure there is something I may have not noticed or failed to say that might make my point not reach.