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A discussion on the official discord got me thinking about the current implementation of detection. Currently, it is largely a new player trap. It's a little obscure, failing to understand it correctly can easily ruin entire vehicles, and the reward for understand detection correctly is simply that your weapons will function as intended.
In other words, it's a low reward vs high risk of frustration mechanic.
While removing it would be an easy fix, I'm sure a lot of people won't like that approach. So, here's an idea:
- Most game modes should have maximum detection inaccuracy based on range alone
- This should probably be a curve, say, below 500m range, maximum inaccuracy could be around 10 meters, and it could be something like 50 meters at 2km range
Those two changes would already make it far less punishing for new players and result in fewer ridiculous fights when detection is damaged (guns almost 90 degrees away, anyone?). Obviously, it would still be advantageous to set up proper detection, but you'd still have a fighting chance without it at "brawling ranges."
Even with this change, stealth and detection remains relevant in the missile vs decoy mechanics.
Optionally, detection could also be involved in more advanced targetting options, although I know those are controversial (e.g.: IR allowing the detection and targetting of hot components).