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Don't get me wrong, I personally love this game and play all the time, but there are a few aspects that could be improved...
Please, PLEASE just lower the cost of the missile components. At 600 resource cost a pop per launcher, it's pretty impractical to even use missiles in the campaign. This gives the AI a HUGE advantage against newer players who have no idea how to make an efficient LAMS system. It even makes little tiny drones, which were already underused and underpowered, even worse.
I made the simplest drone I could think of, with only 16 small missiles, 200 ammo storage, 6000 battery power (enough to make a 220ish power electric engine) and a basic, and I mean basic, AI. The whole thing had a volume of around 60 and a cost of... wait for it... 6,700! that's an average of over 110 resources PER BLOCK. That is simply ridiculous. It's got no armor whatsoever and I made it as small as possible to still get the 16 small missiles. It can't even support itself for more than 30 seconds, let alone be worth the resource cost to have it be shot down in an instant.
2) Weapon Aiming Improvements
I'm sure this was one of the hardest things to program in the first place (not including the spinblock madness update) and it's pretty good, but it can still be improved. Currently one of the biggest flaws is how cannons lower their barrels down to the default idle angle, even when the turret itself is simply trying to aim at a new target. All I am proposing is that cannons of all types while on a spinblock will attempt to aim at their target, even when the turret knows it can't really aim there.
This could be done as like how a spinblock tries to aim at a target. If the target is too far above/below a spinblock (or in a cannon's case, too far to one side) it will aim as close as it can to that angle. IE if an enemy is 89 degrees upwards and 170 degrees horizontally, the turret will spin that 170 degrees, even though it can't possibly get to the 89 degrees upwards. In a cannon's case, let's say the angles are like so: 60 degrees upwards and 80 degrees horizontally. The cannon will look at this and basically say: I can't reach it horizontally, but I CAN aim about how high it is! So it will try to get as close to the correct firing angle as possible.
3) AI Aimpoints
I already talked about this in a different post so I'll give a quick TLDR:
New aimpoints like shooting at turrets and weapons as well as ammo and AI would be very useful, along with being able to select any combination of those settings.
4) More Themed factions.
Simple enough, just look around on Reddit or the forums and I'm sure you'll find something on this, so I won't go into detail.
5) More Simple Weapons!
A while back, somebody had the idea to make a simple weapons Rocket Pod, Here, and I'm not gonna take credit for it, but more simple weapons such as this would be great for newer players.
6) Redo the Simple Laser Sound
Hopefully pretty self-explanitory, basically while they do sound cool, having more than one on a ship just causes hearing loss and deafening bass and the sound of death itself if they get staggered. Just make it so they aren't quite so loud or if you have a bunch maybe cap the limit of how many times it can overlap to like 1 or 2 times.
7) The Sound Reduction Slider
The sound reduction slider is nice for using the game in the background, or just trying to run big ships with very noisy engines, but it also gets rid of the music in the game as well as a little too much of the droning sounds. I would personally like to be able to know after a minute or two if my engines are still working or even be able to listen to the music in this game!
Hopefully simple solution: Add a slider that basically says: This is the quietest any sound can get (In percentage) and you can do game sounds and music separately. EX: I would set it to 50%, so no sound can get less than 50% of the normal volume of that thing, whatever it is. I could also set the music to be 75% so I could listen to some of the in-game music while I'm building a ship.
TLDR: Nice things to change/add/replace
Missile cost (Reduce pls)
Cannons can try to aim at things they can't hit (like spinblocks)
More AI aimpoints
More simple weapons for newbies
Redo the simple laser deafening sounds
Sound reduction limit
Any suggestions? Leave 'em in the comments so the mods can see them!