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I didn't see any requests regarding solar panels when using the search feature so I'd like to voice an idea of solar power. Basically, solar panels would be a type of "free energy" akin to RTGs but there are some limitations and factors that would make them less reliable than RTGs. I'll explain comparisons below.
Solar panels would be rather cheap compared to RTGs by virtue of their limitations. Solar panels will require clearance above them, meaning that any designs utilizing solar panels will have some vulnerability. Also, they would only work facing upwards. Concerns about using them them on spinblocks is yet to be decided.
Akin to RTGs, solar panels will charge batteries for electrical power. This makes for effective "solar farms" on fortresses that can supply energy to a carrier that would house an energy system for small battery-based fighters.
Since RTGs can be compounded inside a hull and stacked on one another, I'd like to say that solar panels should be more powerful than solar panels per volume under the right circumstances. More explained next.
Alongside solar panels, a "solar factor" can be added to both weather and time phases. It could use an algorithm that provides energy based upon both levels of solar factor. This makes both day/night and actual weather conditions relevant to the effectiveness of solar power. (Since time is always shifting, perhaps they could run a "check" on weather conditions every so often and provide energy based on when the check is run.) Certain areas of Neter would favor solar panels over others and cause the player to adapt and build certain designs to work to the situation.
Of course, solar panels would be fragile, probably around wood-quality or less. Also, much like RTGs, there could be small (1x1), medium (2x2), large (3x3) and beam (4x1) sizes to help with block count.
That's a general run down on my idea of solar panels and if they were to be implemented, those would be the basics.