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Yawing and pitching only work correctly when the vehicle is at "normal" (i.e. close to zero) roll angles. As soon as the vehicle is rolled on it's side, the AI should use yaw to ptich, and pitch to yaw, but it does not, resulting usually in the vehicle "yawing" up into space or into the ground. Likewise if the vehicle is upside down, both yaw and pitch should be inverted, but they are not (as far as I can tell so far). Right now, this makes it almost impossible to create a vehicle that properly understands roll and can roll to turn. A vehicle that can fly upside down is almost impossible (yes, I have a good reason to want to do this).