To vote on the idea, please sign in with your personal or social account (Facebook or Google).
To watch the idea, please sign in with your personal or social account (Facebook or Google).
so I was doing another free for all test game ( all AI at war with another) to see if everyone was working at least well.
THings I notices: WF still have fuel issues and use less the efficient ways to transport their materials ( on steam ships).
Then terrafore of the twin guard still didn't get finished by them and still doesnt harvest any resources ( might be due to some issues with storage devices because when I spawn in my resource transporter or my building vehicle it doesnt see the resource crates on board.)
the I fought with the DWG for the davey jones which was in LH territory, and for some reason when the battle startet the davey jones became mine, no I didnt capture it or what, even worse after battle I couldnt spawn it in, I couldnt let it harvest resources, it was "spawned in in battles" making them verry laggy. When I removed it the lag went away but I noticed that I couldnt capture territorry anymore and my main fortress also stopped harvesting resources. even after reloading this didnt change.
lastly, most enemy fleets seem to having a gathering around their main fortress, and why do fortresses of Ai only spawn a certain ammount of vehicles? like we used to fight dozens of enemies so why make it less now, this makes the game too easy.