To vote on the idea, please sign in with your personal or social account (Facebook or Google).
To watch the idea, please sign in with your personal or social account (Facebook or Google).
When shooting at a block of ERA with an APS shell (in my case it was moving over 1,500m/s), it can sometimes get deleted even though it's an entirely solid shell with no warheads. This effect can be amplified with multiple blocks of ERA or just simply slowing the game down will make it so all you need is 1 block to stop any APS shell. I can make videos and provide information as needed.
My operating system is Windows 10 if that helps (incase it's only a windows issue and not a mac/linux bug).