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Observed in Version 188.8.131.52
Steps to replicate:
- Load a ship in vehicle editor
- Drive forwards
- Switch to free camera (Tab key)
- Move camera far from the vehicle
At some point the vehicle rendering will switch from full detail to LOD. At this point the vehicle's reflection in the water will split into two: one which continues to follow the vehicle as expected, and one which stays still.
The extra (stationary) reflection disappears if the camera is returned to a point where the vehicle is rendered in full detail.